In case you haven’t seen the news yet, Publishers Weekly has the confirmation that Virgin Comics has for all intents and purposes shuttered its doors.

What does that mean to YOU, oh comics fan of discriminating taste and exceptional hygiene?

It means that if you had any interest in Virgin titles, now may be the time to pick some up. Here’s the listing for Virgin Comics here at HeavyInk; I’d also recommend highly perhaps their highest-profile title from the comics community perspective, the seven-issue Dan Dare miniseries by Garth Ennis and Gary Erskine.

Dan Dare

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HI is out of #1 and #2, and I must’ve bought one of their last copies of #3, but #4-7 seem to be available…I expect some of their more highly regarded efforts to become quite collectible in the weeks to come, so if you’re interested, I suggest you act now.

A new volume of Atomic Robo is about to begin… and it’s looking pretty sweet! I know exactly how sweet, because I’ve got a copy right here in my hands… we just got our shipment of the HeavyInk exclusive variant cover of Atomic Robo Dogs of War Part 1! Want one?

Cool! Because everyone who gets a copy of the regular issue through HeavyInk will get a copy of the variant cover for free. Get yours!

Atomic Robo Dogs Of War #1

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We just rolled out a little feature: on your profile page, you can see a list of other people on the site who have similar taste in subscriptions to yourself. Maybe they’re people you already interact with, maybe not. When I find someone who likes the same stuff I do, I always like to see what they’re reading that I haven’t checked out yet… hopefully you’ll find this useful too!

This is just a little update to your profile page, which hasn’t changed much recently… Tyler and Dan are working on something much, much bigger!

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ComicMix has the details on the DVD for this summer’s blockbuster Iron Man flick. Due on September 30, the two-disc set includes not only all the movie-specific googaws you could want, but also a documentary on Iron Man in the comics, entitled The Invincible Iron Man.

For that alone, I cannot wait to get this set. I’ve seen some great DVD documentaries for superhero films and TV series that actually address the comics and their creators—the Space Ghost DVD set has an AMAZING feature-length flick on Alex Toth, the Josie and the Pussycats set has a short doc on Dan DeCarlo, and the Superman: Doomsday set has a feature-length doc on (of all things) the creative process behind the Death of Superman storyline. I’ve heard there are similarly great docs on the FF2 and Daredevil sets, so I always keep my eyes open for those DVDs in the clearance bins (I like these docs, but not enough to pay full price for movies I don’t really need in my collection).

Anyways, save your pennies and dimes for this one. I have high hopes.

Iron Man Extremis

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One of my all-time favorite comics is the classic Giffen/DeMatteis run on Justice League from the late eighties and early nineties. They were great superhero comics, first and foremost, but they also displayed a rare focus on characterization and humor.

Giffen and DeMatteis delivered a fresh take on superheroics for BOOM! Studios with Hero Squared, and they’ve made the first issue of the series available free online. Check it out, along with several other BOOM! first issues.

Hero Squared

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Virgin Comics is giving away the chance to be a REAL COMIC BOOK CHARACTER. Not like those fake ones, your Batmans or Spider-Mans or Zots. No, you will REALLY BE A REAL-LIFE COMIC BOOK CHARACTER IN A REAL LIFE COMIC.

Here’s the PR. Good luck!

Nowhere Man #0

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Have you always aspired for comic book immortality? Well, here is your big break! To celebrate this fall’s debut of the highly anticipated new Virgin Comics series Nowhere Man, from the creative team of Hugh Jackman, Marc Guggenheim and Paul Gulacy, Virgin Comics is giving 5 randomly selected winners a chance to be a real Nowhere Man (or woman) and get drawn into an issue!!

Will you be a government agent? A bad-ass assassin? You’ll have to win to find out. Not only will you appear in an issue, but Hugh Jackman, Marc Guggenheim and Paul Gulacy will all personally autograph the copy of the issue that you appear in!

And if you’re not one of the few lucky winners, don’t worry… you could always be one of the ten runner-ups to receive a copy of Nowhere Man #1 autographed by Hugh Jackman!

Enter now at www.virgincomics.com/nowhereman or send an e-mail to nowhereman@virgincomics.com with DRAW ME as the subject. The contest runs through September 15th, 2008.

Nowhere Man takes place 500 years in the future, when the Earth’s population has been infected with a virus that allows an oppressive government to monitor their thoughts. It’s the Patriot Act gone haywire. But a group of rebels have engineered the ultimate weapon: a genetically altered child, born immune to the virus. He’s the only one on the planet who can bring some semblance of privacy and individuality back to the world. He is the Nowhere Man.

We’ve now built two websites using Ruby on Rails: SmartFlix.com, and some kind of online comic store thing. According to at least one source, both sites are among the 100 most popular sites built with rails:

http://rails100.pbwiki.com/Compete+Rankings

That’s a little surprising, but nice to see… thanks, everyone!

Voting is now open for Top Cow’s Pilot Season competition. Out of a series of one-shots, two will be selected to move on to get their own series.

You’ll recall our interview with Adam Freeman on his book Genius. That’s who I voted for, but I’ve also heard good things about a few of the other books, especially the Jay Faerber title.

You can vote once a day, so have at it!

Pilot Season Genius #1

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Pilot Season Urban Myths #1

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Pilot Season The Core #1

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Pilot Season Twilight Guardian

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Pilot Season Alibi #1

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Pilot Season Lady Pendragon #1

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One of the coolest things about HeavyInk is that our community is growing to the point where it can really make an impact on the titles, publishers, and creators we love. We’ve been able to support indie books like Atomic Robo, Nearly Infamous Zango, and Johnny Hiro in ways that bigger comics retailers can’t always manage.

Now we have the chance to make a tremendous impact on one person’s life: Josh Medors. Josh is a comic book artist recently diagnosed with cancer who is facing a health battle along with the usual medical coverage concerns that independent contractors deal with on an all-too-regular basis.

The good people at BOOM! Studios are releasing a benefit book this fall, Pulp Tales, to help raise funds for Josh and his family. HeavyInk will be donating all our proceeds from sales of the book directly to Josh.

Pulp Tales

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Pulp Tales Prestige

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Check out the talent lineup on this book: Steve Niles and Sarah Wilkinson; B. Clay Moore, Seth Peck, and Chris Samnee; Josh Fialkov and Andy B; Kody Chamberlain; Tony Fleecs; and covers by Ben Templesmith and Josh Medors.

THAT is some good comics right there. Plus, your purchase supports a very worthy cause.

We’ll have some interviews coming up to help promote the book and tell you more about the awesome contents. In the meantime, place an order if you can, and read more about the book over at Comic Book Resources.

One of the more hysterical “webcomics” I’ve come across is Garfield Minus Garfield…and I put “webcomics” in quotes because it’s really more of a print comics satire, but there is a creative motivation involved, and it is on the web. ANYWAY!

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It’s exactly what the title says—a daily Garfield strip, minus the titular cat. Instead it becomes, in the words of site creator Dan Walsh:

...a journey deep into the mind of an isolated young everyman as he fights a losing battle against loneliness and depression in a quiet American suburb.

Anyway, read more at the Garfield Minus Garfield site. You’ll also be able to own Garfield Minus Garfield in handy tree-killing form with this fall’s Garfield Minus Garfield book.

Oh, and my absolute favorite true webcomic, hands-down? ACHEWOOD.

Achewood The Great Outdoor Fight

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There were many exciting bits of news that emerged from San Diego, but this might be my favorite, the trailer for the new Batman: The Brave and the Bold animated series, coming this fall.

It’s like some trippy mix between the old Batman TV series and Bob Haney’s whacked-out work on the original BatB comic. Plus, that music!

Whatta ya think, HeavyInkers?


Brave & the Bold Teaser Trailer from david brothers on Vimeo.

Over on the other side of the pond, The Guardian has an article by comics writer, editor, and historian Danny Fingeroth about his top ten graphic novels of all time. Here’s his list; visit the link for his reasoning…

Maus by Art Spiegelman

Persepolis by Marjane Satrapi

The Quitter by Harvey Pekar and Dean Haspiel

A Contract with God by Will Eisner

It’s a Good Life, if You Don’t Weaken by Seth

Stop Forgetting to Remember by Peter Kuper

Kings in Disguise by James Vance and Dan Burr

Brooklyn Dreams by JM DeMatteis and Glenn Barr

Alice in Sunderland by Bryan Talbot

Why I Hate Saturn by Kyle Baker

So…whaddaya think? What’s missing? I know, I know—Watchmen. But let’s look beyond the men in tights…what’s on your top graphic novels of all time list?

They say it’s an honor to be nominated for a major industry award like an Eisner, and it certainly is. But I’d be lying if I said I wasn’t seriously rooting for a few pals of HeavyInk in last Friday’s awards at SDCC—Fred Chao, for the fantastic Johnny Hiro; Brian Clevinger and Scott Wegener, for the awesome Atomic Robo; and Gerard Duggan, writer on Infinite Horizon, one of my favorite miniseries currently on the stands.

Infinite Horizon

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Unfortunately, none of them won, nor did any of my other favorites, in most cases. I guess if you want an Eisner, it’s best to insure I hate your comic.

Anyway, Infinite Horizon is a gripping retelling of Homer’s Odyssey set in a fictional near-future where regional factions battle in our own country for water and soldiers still spend years on duty in the Middle East. Visually, it’s a treat, and it’s a treat for the mind as well—Duggan’s got a gift for laser-like focus on just the right moments that illustrate his characters and themes, without letting this legendary story carry them both away.

Gerard was good enough to answer a few interview questions, and send over some prizes, which is much appreciated. Read on for details of our giveaway, and for insights on this amazing miniseries…

How does it feel to be the writer of the “Eisner-nominated” Infinite Horizon? Congrats on the nomination…how did you find out?

It was a genuine shock to be nominated. Joe Keatinge from Image called with the news right before the press release went out. I asked him to give Phil the good news because I was sure Noto would not believe me. Both Phil and I are both very honored to be in a category that includes some of our favorite creators. Everyone hopes that your work will connect with an audience, but being recognized was beyond all expectation. Brian Posehn and I presented a couple of awards at last year’s ceremony, but I never thought I would be back again so soon.

Tell me about your “ah-ha” moment on Infinite Horizon. When did you first realize that there was a story to be told in drawing from the Odyssey for a modern story that would bring in some modern politics as well?

When I first have an idea, I stop and write down as much of the idea that can be captured at that moment. If it’s a decent idea, a lot of thoughts can pour out of you at once. The very next thing that I do is try to punch as many holes into the idea as possible. If I don’t, somebody else will.

With this particular story, I wasn’t able to really sink it. Breaking the tale was very exciting. Hours disappeared into a computer, but it felt as though minutes had passed. I knew right away I was going to write it as a comic book. Luckily, Phil said yes right away and we began immediately. I spent sleepless nights either getting out of bed to jot down ideas, or staring at the ceiling wondering if someone was further ahead that I was in telling this story. That was not a good feeling. Getting the first issue into comic shops relieved me of that stress.

How deeply are you drawing from the Odyssey for your story and characters? I see the big parallels, but are you sprinkling in story elements throughout the series, or is it more of a rough template?

We’re finding ways of re-imagining the journey with the Cyclops, the Sirens, the land of the dead, and we’re ripping some elements right from the poem, but leaving other ideas behind. We turned Penelope’s suitors into men that are after fresh water. Her struggle to protect her family and house are the same. Our soldier’s epic journey is more or less intact. Our story is very grounded, and even though the Gods are all over the original work, there’s no divine intervention in the comic. For better, or worse. There are maybe a couple of things in the upcoming fourth issue that hardcore Odyssey geeks will appreciate.

What kind of research was required to create this world? It’s clearly inspired by the landscape of today but with some very specific changes. Can you reveal more background on the politics of Infinite Horizon, and the world in which it takes place?

I believe in the idea that we’re experiencing (or have experienced) “peak oil.” For those not familiar with the premise, it’s basically the idea that we’ve already sucked the most oil that we’re ever going to pull from the Earth, and that ever year oil production will continually decline until it finally runs out.

We’ve not done enough to solve our worsening energy problems, but that’s because until recently, it was cheaper to do things the old way. I see a special opportunity that comes with high energy costs. More money will be spent on alternative energies. Investing in new technologies will finally make financial sense. That’s the good to come out of the current predicament.

However, the world of THE INFINITE HORIZON is full of breakdowns: Failures that have cascade atop one another. What if energy costs skyrocketed? What if banks failed? What if economies collapsed? What if global warming changed ecosystems? What if access to clean water grew more and more scarce? What if China becomes the world’s lone super-power? What if it all happened in a short time? It’s sort of a soft-apocalypse brought about by nature, economics, fate, and our own greed. The nice thing is, even if I’m wrong, and we’re swimming in oil for centuries to come – these ideas make a hell of a setting for a story. Despite all of those ideas the story is fairly simple: A man struggles to return home to his family after years away.

Phil Noto’s using some interesting techniques on the artwork—I noticed some of the red linework in the scenes back with Penelope, for example. From a writing perspective, what are these techniques adding to the story? How are you adapting your work to Phil’s style?

The truth is that I rewrite everything after Phil wraps the art. I print out the art and start a new draft for Ed Dukeshire to lettering. I don’t do this because I love rewrites either – I do it because if I didn’t the book would suck. I complete at least a couple of drafts before Phil sees the script, but even when Phil’s layouts arrive in my inbox exactly as written, there are always wonderful surprises: a color choice, an angle, or something I can’t put my finger on that makes me tweak my writing. I’ve come to find that Phil’s work has a temperature if that makes any sense. It’s damn great, and keeps me on my toes.

Have you heard from any active soldiers who’ve read the book? What were their responses to it?

We haven’t heard from any soldiers. I hope that changes when we get the trade out later this year. I gave some copies to a charity that was sending them to Iraq. Perhaps it’s not the distraction they need at the moment? They’ll be our toughest audience, but I look forward to their thoughts. Maybe I’ll meet some at this year’s Comic Con.

What do you think it is about the Odyssey that has made it such an enduring and adaptable story for many centuries?

War will always keep The Odyssey fresh. This story will resonate as long as men and women are sent away to fight and die. Unfortunately, I don’t think it will ever go out of style. Of course, the Coens crafted the brilliant O BROTHER, WHERE ART THOU? which was fantastic, and had nothing to do with a war. It still had an epic journey, a bastard cyclops, and at least one suitor. So there will always be surprise takes on the poem. Even though the tone of the book is serious, I hope it comes across how much fun we’re having making THE INFINITE HORIZON. Thanks to everyone that is reading it!

We have five signed sets of issues 1-3 of Infinite Horizon available for giveaway!

All those who place orders on the site (for Infinite Horizon or otherwise) between today and next Wednesday will be placed in a drawing to win a set. Thanks again to Gerard Duggan for his time and good comics.

New to the comics writing world, Jim Hardison launches his first title today from Dark Horse, a four-issue miniseries entitled The Helm with artist Bart Sears. At his “day job,” he’s a marketing expert whose specialty involves creating backstories for characters such as the Pillsbury Dough Boy and Kool-Aid Man. Maybe they can fight in his next project? One can only dream.

We also have a limited supply of Helm posters, signed by Jim, to give away to lucky HeavyInk customers! We’ll pick randomly from subscribers to The Helm sometime early next week, so read the interview, buy the book, and win a free poster! Simple enough.

Helm

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First off, what’s the “elevator pitch” for The Helm?

I pitched the Helm with the question “What if you had a magical superpower and it hated your guts?” That line was what got Dark Horse interested enough to read a treatment of the entire story.

The “reluctant hero” is a pretty classic story device…it sounds more like this story features a “reluctant superpower.” What’s the dynamic between your lead character and his own destiny?

I wanted to create a superhero who had a conflict with the power that made him super. This idea has been done before—usually in the form of a character who can’t control his power and consequently sees it as a curse more than a blessing—so I wanted to try something different. My key thought was to build a character who didn’t appear worthy of his power or appropriate for his role—somebody “un-heroic” so that I could explore what it means to be a hero and mine that exploration for comedic purposes. In terms of “destiny,” I wound up with a character who believes he is destined for greatness, but whom destiny would much rather reject.

What brought you to comics, and what have you found most appealing about writing for this specific artform?

I’m a relative newcomer to comics—not really having read many since I was a kid—but then a friend of mine (Will Vinton) did a graphic novel with Dark Horse (Jack Hightower) and I went to a comic shop to buy it and I was overwhelmed by how much comics had changed since the last time I’d seen them. And really impressed. I’ve been a writer in all kinds of different media and I started thinking about doing a comic.

As to what I’ve found appealing about the art form, there are a couple of things. I love the speed with which stories can flow from idea to finished work. I come from a filmmaking and animation background and those storytelling forms crawl in comparison to comics. In addition, I love the flexibility and freedom I’ve encountered working with Dark Horse. My editor, Dave Land, has been completely open to everything I’ve wanted to try and hugely supportive of the story and the process. Finally, I’ve really enjoyed the collaborative element of bringing the story to life—from my interactions with my editor, to seeing the pencils turn my words into images, to watching them solidify with the inks, bloom with the colors and then seeing all the pieces come together with the text.

What made Bart Sears the ideal choice to pencil this title?

I was going for irony with this story and consequently started thinking about a classic superhero/Conan style of art to serve as a commentary on the poor condition my hero is in. My editor suggested Bart because of his talent and history in comics—he does the “Brutes and Babes” stuff so well. Bart has been tremendous to work with—I love seeing his interpretations as they come in and I’m continually impressed by the level of detail, humor and art that he works into every image.

Your “day job” involves creating stories and characters for marketing, right? Tell me more about that…are we talking the “secret origin” of Kool-Aid Man type stuff?

In my “day job” I have worked on the Kool-Aid man…and Tony the Tiger and the Trix Rabbit and the Pillsbury Doughboy and the Quaker Oats Quaker and the Maytag Repair Men and Mr. Clean and…well, pretty much all the major branded characters. My company is called Character. We also work on characters for entertainment—like Popeye the Sailor, a couple of characters for Discovery Network, PBS, etc.

My work in the marketing world is all about helping brands focus on the principles that underlie great stories and resonant characters. Many people in branding assume that the relevance of a character is dependent almost entirely on how the character looks—we remind them that all great stories and characters are built on conflict and connect to the audience by expressing some fundamental truth about the human condition—even if they’re just animated lumps of dough or anthropomorphic M&M’s.

Our vibrant, manly love for Red 5 Comics and its products is well-documented here.

Today, we have an exclusive interview with Scott Chitwood, one of the founding fathers of Red 5 and a writer for the publisher as well. His Afterburn (co-written with Paul Ens) has recently been optioned for a film by Tobey Maguire for what we understand is roughly seventy six bagazillion dollars.

In spite of his wealth and power, Scott was remarkably down to earth. Read on, effendi.

Afterburn

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Afterburn is written by the two founders of Red 5 Comics. How did the title’s creation evolve? Was this a story you hoped to tell when you founded the imprint, or did it come later after Red 5 had begun?

When Paul and I started Red 5 Comics, we always had the intention of creating some of the titles ourselves. After all, if we were going to build the sandbox, we wanted to play in it. Paul and I brainstormed over a number of story ideas and Afterburn stood out as one of the ideas with a lot of potential. I came up with the initial concept and a first draft of the story, then Paul and I took stabs at revisions after that. It was during that revision process that we started identifying the appealing parts of the story (like the mutant sharks) and expanding on them.

Genre fans are very familiar with the “post-apocalyptic” environment from many movies and comics. How did you approach the idea of “post-apocalyptic” from a fresh direction?

It actually didn’t start as a “post-apocalyptic” story idea. It started as an Indiana Jones idea. Back when I was a kid, I saw a National Geographic painting in an archeology book that showed the U.S. Capitol overgrown by forest and vegetation. I thought it would be interesting if Indiana Jones were raiding modern locations and treasures rather than ancient ruins and temples. The question was how to go about doing that.

One day I was walking through my living room and my wife had a Discovery Channel show on TV about solar flares. They were talking about what could potentially happen if a solar superflare hit the earth. They talked about electronics being wiped out, vegetation dying off, humans being bombarded by radiation, and other fun stuff. As soon as I heard that, I knew we had out apocalypse event for the story. The rest fell into place pretty quickly after that.

What’s your take on this world you’re developing? Are you telling one-off action stories set in this larger universe, or is there an overall larger tapestry you’re creating as well?

We set the story up to be ongoing if we wanted it to be. The initial story arc was 4 issues so that if it tanked we didn’t sink too much money in it. But the story would be set up so the characters could have further adventures if we wanted to go there. That was the beauty in cooking half the world – there are so many places you can have stories and so many treasures Jake and his team can go after. Throw in international politics, rival treasure hunters, and other cool stuff and the story potential is endless.

Visually, what’s influencing the creation of Afterburn? Are there other artists or books that have provided inspiration for the way Afterburn looks?

Since we were telling a cinematic story with a potentially real world approach, we were looking for more realistic artwork over stylized penciling. That’s why Wayne Nichols’ art really stood out. He does beautiful, detailed backgrounds as can be seen in the opening scenes of issue #1. When we first talked to him, we told him we were looking for a “Mad Max” and “Terminator” look to the post-apocalyptic environment. Everything needed to be dirty, worn, and beaten. We wanted to see skeletons and dead bodies on the ground where they dropped when the flare hit. We wanted to see fires and destruction where planes fell out of the skies and wildfires raged. You know, the good stuff.

What was much more difficult to zero in on were the mutants. We wrote the full script without ever really thinking about what they looked like. So when the time came to draw them in concept art, it took quite a bit of time to choose a look. We didn’t want X-Men mutants with powers, but we didn’t want “Total Recall” freaks either. We settled on a look that was still distinctly human, but modified by the effects of radiation. As a reader, the process behind creating a look of a character was something I definitely took for granted. Never again!

What does Matt Busch bring to the table as the cover illustrator? How has he helped develop the book and its following?

Matt Busch has been a friend of ours for a very long time. We’ve known him since the earliest days of running TheForce.Net. So when we started this comic company, we knew we wanted to use him. Afterburn was a natural fit for his talents. As you can see from the covers, his art is stunning. I’ve had the cover art with the shark displayed at conventions and I’ve seen people stop dead in their tracks when they’ve seen it. Kids yell out, “Shark!” There’s no question his artwork has gotten our title a lot of attention. In fact, it’s what caught the eye of our agent that helped get us our movie deal.

Tell me about the process of Afterburn being optioned for a feature film. Was it being shopped around for a while, or did the production company approach you guys?

Several groups were interested in the movie rights to Afterburn after having seen it mentioned on ComingSoon.Net, but the writer’s strike slowed progress on many talks to a complete standstill. Then one day in an LA comic shop, our soon-to-be agent saw a copy of Afterburn #1 on the store counter and checked it out. He saw the potential in the story and contacted us about shopping around the movie rights. When the writers strike stopped, the interest started up again. Ultimately Tobey Maguire, Relativity Media, and Neal Moritz won the bidding war.

So getting it optioned was a combination of having a good story idea, having professional looking artwork, and dumb luck.

Where’s the film’s production at right now? Any status updates?

It’s in pre-production. From our conversations with the production company they’re very excited about the project and moving it forward. They have some great ideas for the movie, and I definitely think it’s in good hands.

HeavyInk is profiled in Mass High Tech:

http://www.masshightech.com/stories/2008/06/23/weekly3-Heavyink.com-hopes-to-digitize-comic-book-sales.html

Heavyink.com hopes to digitize comic book sales By Christopher Calnan

An Arlington company has launched an online store for comic book fans that includes a social networking feature and software for collectors.

Technical Video Rental Inc., which has offered rental arts-and-crafts DVDs and how-to DVDs since 2004, is expanding its business to comic book sales after an eight-month beta test of its HeavyInk.com website.

HeavyInk.com sells comic books and hosts a social networking feature that next week will include the ability for comic book enthusiasts to preview a digital version of the first four pages of new comics, founder Travis Corcoran said.

During the fourth quarter, HeavyInk plans to release a free, on-demand collection-management software product for users to track details such as author and artist names and comic asking prices, he said. More than 1,100 users have joined HeavyInk’s network since November 2007, Corcoran said.

Robert Scott, founder of the Comic Book Industry Alliance, a 10-year-old California-based organization with 800 members, said other Internet-based businesses have tried and failed to replace comic book stores. “It’s going to be difficult to supplant,” Scott said. “People want a place to browse their books — they also want them now.”

The self-funded Technical Video launched SmartFlix.com in 2004 and now stocks nearly 6,000 DVDs about topics such as metalworking, knitting and guitar making. The 13-person firm generates more than $1 million a year, Corcoran said.

He expects comics to boost HeavyInk.com’s top line because comics’ subscription model provides recurring revenue.

Comic subscriptions generate revenue of $500 million to $600 million annually in the United States and Canada, said Corcoran, citing figures from Maryland’s Diamond Comic Distributors Inc. He expects HeavyInk to generate $2 million to $3 million in sales in 2009.

“We want to be a one-stop shop for all sorts of thing,” Corcoran said. “We have everything in one place.”

For quite some time we’ve had an odd glitch with our graphic novel listings: fairly recent items would become unavailable, about a month after they were first listed on our site. This happened because we try to be very good about only listing items as available if we’re pretty confident about their actual availability, and we didn’t have a good information on that. Now… we do! You’ll find a bunch of fairly recent stuff available again, like

Bone Color Ed Vol. 8

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Annihilation Conquest Vol. 2

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Flight Vol. 5

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Runaways Vol. 8

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Astro City The Dark Age Vol. 1

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At the risk of kicking up too much of a kerfuffle, I think Friend of HI and Hero By Night creator DJ Coffman could use some moral support right about now, if not a good lawyer to do some pro bono creator rights work on his behalf…

A long story short, I had emailed the folks at Platinum to inquire if there had been any movement about the rights issue so that I could possibly get moving and publishing at least the webcomic on my own before the audience that we built for 2 years completely dropped off. I pretty much got this form letter sounding reply that included this statement:
Please be advised that due to the controversy stirred up as a result of your recent blogging and interviews, all discussions between us regarding any potential licensing back to you of limited rights to Hero By Night are on hold. At this time, we cannot say when those discussions might be resurrected. – Brian Altounian
To summarize, “we were gonna, but you talked, and now we’ve changed our minds.” Fantastic!

Read more about it at DJ’s blog.

Here’s hoping Platinum comes to their senses and starts treating their talent with the decency they deserve—they have no reason I can see to withhold publishing rights from DJ, other than being bastards, especially since any work he does to continue to promote and produce the work will only help any efforts Platinum may undertake to sell the property in Hollywood.

The Grand Wizard of Comics himself, interviewed in two parts.

The League Of Extraordinary Gentlemen Vol. 1

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Tom Strong Vol. 1

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We got our biggest delivery of comics ever – the pile of Diamond boxes was almost as tall as our shipping person!

The UPS guy demanded help, because the boxes of Atomic Robo graphic novels were tipping the scales at over 70 lbs each.

Anyway, there’s an all-hands project going on right now (well, maybe not all hands…I’m exercising my managerial perogative and sitting on my butt!), as folks unpack comics and then repack them again.

We’ll get a fair number of comics out today, but – as always – we don’t promise that everything ships out on Wednesday. Some items will be boxed up tomorrow, etc.

As our volume continues to grow (we’ve been increasing the number of comics shipped per month by 30% each month so far, but we’re expecting a slight slowdown to 20% / month starting in July), we’ll ramp up our shipping staff, of course.

We’re also negotiating with our landlord for an office suite about three times larger elsewhere on the floor. Keep your fingers crossed on that one, please.

And, have pity on our local USPS employees…I’m told that we are apparently the largest single chunk of mail volume in the entire town!

Writers Marc Bernardin and Adam Freeman have previously written the original graphic novel Monster Attack Network for AiT/Planetlar and the five-issue Highwaymen miniseries for Wildstorm (more on that later). They’re also a senior editor for Entertainment Weekly and a producer on Gene Simmons’ Family Jewels, respectively.

Now they’re throwing their hats into the ring to take on Top Cow’s Pilot Season, in which several comics enter, one comic leaves. Not quite as catchy to chant as the bit from Thunderdome, but there it is.

Adam made some time in his schedule to tell us more about Genius and what happens when the world’s greatest military genius is born in South Central.

Pilot Season Genius #1

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Let’s start with the genesis of the project. How did these two ideas—the world’s greatest military genius, and a war in one of LA’s worst neighborhoods, weave their way together?

It was really the combination of two separate ideas. One was a documentary about these extreme right wing militias in middle America preparing for what they feel is the inevitable race war. The second idea was a general fascination with savant-like prodigies and how they are born with a gift not necessarily of their choosing. We combined the two into this concept that every generation is given a great military mind – Hannibal, Napoleon, Washington, Patton, etc. Who says our generation’s greatest warrior has to go to West Point and be a trained killer in the traditional sense? What if someone surrounded by violence their whole life discovered they had this gift and chose to do something with it?

You seem to be trying to take a pretty realisitic view of life in an inner city. What kind of background do you have with that part of the world, and did you undertake any research to make your depiction more accurate?

Growing up on the tough streets of Long Island, Marc and I have exactly zero background growing up in that world but we did research into gang culture and military tactics and that’s what being a writer is. A lot of that research will, readers willing, show up in future books as the Battle of Los Angeles escalates into a full scale conflict. We have some really, really cool stuff planned that obviously wouldn’t fit all into one book.

Obviously, Destiny’s chief character trait in the first issue is her tactical brilliance. What else can you tell us about the character?

She is a person that has watched the game be played her whole life and has figured out a way to run it. She is a street hardened politician in a sense, in that she knows how to speak to all types of people, knows how to motivate them, and manipulate them. She is strong, incredibly bright and driven to make a difference. It is up to the reader to decide whether she is justified or misguided. She really is a very fascinating, complex character.

Take us through this story a bit as it might evolve over possible upcoming issues. What’s your long-term vision for the book?

Man oh man. The battle will become larger than anyone thought possible. Detective Grey’s role will definitely grow as his “Suspect Zero” theory is proven legitimate. There will also be a lot of backstory as to how Destiny became the woman she is, how she has been planning this for quite some time and how she intentionally stayed off the grid and kept her existence and motives a secret until the time was right. There is also a shared experience Destiny and Det. Grey have that neither of them knows about. Marc and I have this story all structured out and a great arc planned and we really hope we get the chance to tell it. We had to really pick and chose what to put in the first issue to tell the story, establish characters and convince readers that this is a story that they will want to hear more of.

What do you need to make happen in order to see Genius take the Pilot Season crown? What’s the most important thing fans can do to help?

Come August the voting will open on Top Cow websites and a few other comic book sites, I believe. You can vote once per day for the entire month. Please, if Genius piques your interest and you want to see more, vote every day and encourage others to do the same. This is a chance for all the fans that crave something different out there to make it happen. All of us that can see the ever-widening scope of what comics can do – this is our chance to put something different out there and take steps towards redefining the medium. I am a huge fan of superheroes, but I want more options as well.

Monster Attack Network Gn

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You wrote Genius with your collaborator on The Highwaymen, Marc Bernardin. How does the division of labor work between the two of you as writers?

It is totally 50/50. It’s actually very funny – Marc and have been friends since 5th grade; we grew up blocks from each other. We have been writing film and TV specs for years and then I got an offer to move to LA that I could not pass up. Since I have moved our productivity has increased ten fold. We are such good friends that our work sessions in the same room always turned into massive Halo sessions or watching movies for inspiration – basically anything else that would side track us. We got work done but not nearly in proportion to how much time we were putting in. Once I moved to LA we began to work over the phone, e-mail, IM, etc. and our output has skyrocketed. We are both so busy (he with EW, me running Gene Simmons Family Jewels) that we really hyper focus on the task at hand. A story usually starts with a one line idea from one of us, “What if…” Then we flesh it out together and do an outline and then we pass Final Draft documents back and forth. I write 5 pages, he tweaks, adds five more and sends it back, I tweak, etc. So in the end all aspects of the book – the idea down to the layout and the dialogue – are both of ours. It’s working so far.

I thought The Highwaymen was a fun miniseries that deserved a bigger audience, and yet it seemed to become some kind of case study for the ways in which smaller books get the short end of the stick in an event-driven marketplace. Why do you think that happened, and what did you learn from the experience?

It was a huge learning experience, both good and bad. First off, we are proud that we put out what we feel is a quality book. I don’t think it would have become the “case study” and internet water cooler talk it did if it was crap. I think. It was exactly what we set out to do and, as a bonus, was really well received by the critics and the 12 people that bought it. 13 if you count my mom.

I think it is important to point out that it was not cancelled. I say that not out of ego, but fairness to Jim Lee, Scott Peterson and all the folks at DC/WildStorm. We made a deal for 5 issues and we did 5 issues. Of course the hope was that sales would demand more and then we and WildStorm, collectively, would have discussed continuing the Highwaymen in some form. Unfortunately the sales didn’t warrant that conversation.

I think it is too easy to “Monday morning quarterback” and say what went wrong. We all knew from the beginning that we had an uphill battle in the marketplace: unknown characters, no costumes, no capes, two unknown writers and a mostly unknown (but awesome) artist. When you think about it, the stars really had to align for it to be a runaway hit. Am I disappointed? You bet your ass, but I understand. I don’t take it personally. Who knows, maybe if Marc and I are lucky enough to become the next Fraction, Bendis or Vaughn, the math will add up and it will become feasible for WildStorm to do another.

I will say this, if you like something – support it – because you are directly affecting how long it will be around. Don’t automatically think, “Looks great, but I’ll wait for the trade” because if everyone does the same there will be no trade. If you like something, grab it now and show your support.

Highwaymen

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What else do you and Marc have on your plate, in terms of upcoming projects?

A lot actually. A bunch of anthology work: A Grunt tpb from Arcana, Outlaw Nation from Image, Postcards II, resurrecting the Sphinx in a pulp collection coming out. We also have a bunch of bigger projects I can’t talk about right now but hope to soon.

One of my favorite comics, The Last Call (by the extremely talented Vasilis Lolos), is making the jump from page to screen:

Universal has bought the Oni Press graphic novel series “The Last Call” and set it up with Barry Josephson to produce through his eponymous banner.
“The Last Call,” written and illustrated by Vasilis Lolos, centers on two teens on a joyride who get hit by a train – an interdimensional soul carrier – and find themselves on a quest to solve a mystery that will allow them to return to their regular lives.

Congrats, (UPDATE: Harvey Award Nominee) Vasilis!

For the interested, there’s a 38 page preview of TLC #1 here , and if it’s your cup of tea, it can be yours with a bit of clicking:

Last Call Vol. 1

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Issue 2 is due out August 30th:

Last Call Vol. 2

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If you’re looking for me before then, I’ll be where I’ve been since #1 came out – on the edge of my seat.

UPDATE: a software bug is breaking urls with “&” in them. Until we get it fixed, here’s the url for the preview: http://www.onipress.com/preview.php?bid=268&pid=141

A nice profile from New York magazine on Dash Shaw and his Bottomless Belly Button, already an early frontrunner for graphic novel of the year, if the buzz is any indication.